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7 days to die multiplayer
7 days to die multiplayer









7 days to die multiplayer

This results in some flat and some rolling hills. Using default results in some weird pointy mounds and holes in the ground on the terrain.įlatland style = default. But that's the beauty of Nitogen, you can tweak it to whatever RPG landscape you want to play in.

7 days to die multiplayer

I personally like mountains and desert to enhance the landscape, not dominate it. The mountains may be linked in a mountain range or separate, the same with the desert depending on each maps final outcome. Something like F9, M4, D2, R1 Rn0 will provide a lot of open flat land for cities with some mountains and patches of desert. So I leave Landscape set to Balanced and then manually adjust the sliders. So if you select no mountains then the mountains slider will drop to 0. Landscape = Selecting one of these options will preset the sliders over on the right side. I'll list what I use as a base line as it seems to generate fairly random distributed maps that seem a lot more lifelike than vanilla. And the outcome largely depends on your preferences. That encourages you to invest into Grease Monkey to build the motorized vehicles.Īs you've noticed Nitrogen provides a lot of terrain tweaks though the various drop down lists. I use the default 8K map size which has a lot of open space even with the 6 cities, towns and POIs. Also what kind of city grid, though I don't believe this makes a huge difference anyway, thanks for your help along with everyone else, this will be my last question, at least I hope before the server is up. What kind of terrain is best for a 6K map and whats the best for a 8k. I usually opt for cities spread out around the map but far enough apart to require a motor vehicle to visit regularly.

7 days to die multiplayer 7 days to die multiplayer

That's why you gen several ujtil you find a layout you like. Some iterations may result in all cities being on one side of the map or all clumped together. I usually generate 5 Nitrogen maps with the same settings and pick the layout I like best. There are more than enough places to explore to keep you busy for a long time. That will result in about 10 spread out around the big cities. Using these settings will create 6 large cities spread out with towns, farms, and misc POIs scattered in between. You dont need everything set to max to create a nice map. Towns and farms to default, everything else to few.

#7 days to die multiplayer 1080p

This fixed ALL of my lag issues, may fix yours and I am currently capable of running the game at 1080P over 60FPS Happily with no more frustrating lag spikes near large bodies of water.Cities large, but few. Turn it up to 6, Load the game again, go see if you experience lag and if not, up it some more until you're happy with where you're at. (Not changable in a loaded game) This does not affect what you see in the background for cities and you can still see Zombies etc from a reasonable distance and this may vary per graphics card/CPU setup but turn it down to 5 and then load the game. Go to options, Video, turn your View Distance down. Even on the lowest settings, with V-Sync enabled I would drop from over 60FPS to less than 20 when I came across large bodies of water. I was extremely frustrated with searching for a fix for this game because I could honestly NOT find any fixes. The problem is Optimization and the lack thereof in Unity based games with very high View Distance. I've been searching everywhere, people even with upto GTX 1080's and far better CPU's have been experiencing lag and I just remembered one other Unity based game that looked similar and had the same problem Starforge. It is fun however, it had some serious lag issues. Just bought and started playing this game recently.











7 days to die multiplayer